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		<title>Tutorials</title>
		<link>http://xgenesisx.forumotion.net/tutorials-f7/-t1.htm</link>
		<description>Everybody needs help sometimes</description>
		<lastBuildDate>Wed, 10 Dec 2008 11:12:25 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Tutorials</title>
			<url>http://i33.servimg.com/u/f33/12/83/27/34/xgx_lo12.jpg</url>
			<link>http://xgenesisx.forumotion.net/tutorials-f7/-t1.htm</link>
		</image>
		<item>
			<title>what is The Best Thing To DO for the upcoming new version....ver.0.3.0</title>
			<link>http://xgenesisx.forumotion.net/tutorials-f7/what-is-the-best-thing-to-do-for-the-upcoming-new-versionver030-t24.htm</link>
			<dc:creator>xenon1994</dc:creator>
			<description>I've heard there are a lot of changes...and also the buildings costs and effects will change..... can sm1 tell me what is best to do in preparation for this new vrsion...?              </description>
			<category>Tutorials</category>
			<pubDate>Wed, 10 Dec 2008 11:12:25 GMT</pubDate>
			<comments>http://xgenesisx.forumotion.net/tutorials-f7/what-is-the-best-thing-to-do-for-the-upcoming-new-versionver030-t24.htm#99</comments>
			<guid>http://xgenesisx.forumotion.net/tutorials-f7/what-is-the-best-thing-to-do-for-the-upcoming-new-versionver030-t24.htm</guid>
		</item>
		<item>
			<title>Cultural Goods Treaty</title>
			<link>http://xgenesisx.forumotion.net/tutorials-f7/cultural-goods-treaty-t7.htm</link>
			<dc:creator>margo</dc:creator>
			<description>Before you can enter into a cultural goods treaty you have to research Cultural Exchange (Science) and must have at least one museum. Now you can enter into a cultural goods treaty with any other player as long as their also have a museum. For each treaty you receive one cultural good that you can exhibit in your museum. Every exhibit increases the satisfaction level of the citizens in your town.



Tip: You can only enter into as many cultural goods treaties as the museum expansion stage. Multiple  ...</description>
			<category>Tutorials</category>
			<pubDate>Tue, 12 Aug 2008 14:52:10 GMT</pubDate>
			<comments>http://xgenesisx.forumotion.net/tutorials-f7/cultural-goods-treaty-t7.htm#8</comments>
			<guid>http://xgenesisx.forumotion.net/tutorials-f7/cultural-goods-treaty-t7.htm</guid>
		</item>
		<item>
			<title>Some Ikariam TIPS</title>
			<link>http://xgenesisx.forumotion.net/tutorials-f7/some-ikariam-tips-t22.htm</link>
			<dc:creator>terrafirma</dc:creator>
			<description>Hi all, 

I have learnt a few things since playing Ikariam, and just wanted to share a few with you  I have been playing now for about 6 months and have just managed to get into the Top 50 in high scores and Top 25 in Master Builders on world Beta. I started on a low level crystal island with only 2 other players on the island, one who was inactive!



Here are my tips..



1. Keep your gold stocks below $1 million wherever possible

2. Keep your trading port at Level 3 or less

3. Keep your  ...</description>
			<category>Tutorials</category>
			<pubDate>Tue, 21 Oct 2008 10:36:42 GMT</pubDate>
			<comments>http://xgenesisx.forumotion.net/tutorials-f7/some-ikariam-tips-t22.htm#82</comments>
			<guid>http://xgenesisx.forumotion.net/tutorials-f7/some-ikariam-tips-t22.htm</guid>
		</item>
		<item>
			<title>Town Defence Guide - by ImmortalNights (revision 2; 2008-05-10, orginal 2008-03-19)</title>
			<link>http://xgenesisx.forumotion.net/tutorials-f7/town-defence-guide-by-immortalnights-revision-2-2008-05-10-orginal-2008-03-19-t12.htm</link>
			<dc:creator>margo</dc:creator>
			<description>Introduction



Having defence in your town is the one thing stopping other players marching in and emptying your warehouse while you're off line. It may seem rather simple to some people but I still frequently see active players with no defence.



That said, I hope that none of the alliance members somehow think that is a wise idea, so this guide is aimed at ensuring the best possible defence rather then simply telling you that you need it.



The Best Defence



Ikariam contains eight  ...</description>
			<category>Tutorials</category>
			<pubDate>Fri, 15 Aug 2008 16:17:43 GMT</pubDate>
			<comments>http://xgenesisx.forumotion.net/tutorials-f7/town-defence-guide-by-immortalnights-revision-2-2008-05-10-orginal-2008-03-19-t12.htm#18</comments>
			<guid>http://xgenesisx.forumotion.net/tutorials-f7/town-defence-guide-by-immortalnights-revision-2-2008-05-10-orginal-2008-03-19-t12.htm</guid>
		</item>
		<item>
			<title>Army Calculator Spreadsheet</title>
			<link>http://xgenesisx.forumotion.net/tutorials-f7/army-calculator-spreadsheet-t11.htm</link>
			<dc:creator>margo</dc:creator>
			<description>i found it very usefull



http://ikariamlibrary.com/?content=Army%20Calculator%20Spreadsheet



The purpose of the first page is for the main section to be filled in and saved and adjusted as needed so as to keep a personal reference to monitor the defense capabilities of each of your towns, your generals score and upkeep with each proposed change in military units. The second section allows you to assess the costs of your intended military expansion and will indicate how much generals score  ...</description>
			<category>Tutorials</category>
			<pubDate>Fri, 15 Aug 2008 15:11:57 GMT</pubDate>
			<comments>http://xgenesisx.forumotion.net/tutorials-f7/army-calculator-spreadsheet-t11.htm#17</comments>
			<guid>http://xgenesisx.forumotion.net/tutorials-f7/army-calculator-spreadsheet-t11.htm</guid>
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